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An Investigation of the Use of Augmented Reality for Teaching Basic Sciences in Federal College of Education, Kano, Kano State

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  • NGN 5000

Background of the study
Basic science education is foundational in developing critical thinking and problem-solving skills among students. However, traditional teaching methods in Federal College of Education, Kano, often rely on textbook learning and static diagrams, which may not fully engage students or facilitate a deep understanding of scientific principles. Augmented Reality (AR) has the potential to transform basic science education by overlaying digital content onto the physical environment, thereby creating an interactive and immersive learning experience (Adeola, 2023). AR can provide students with real-time, interactive simulations of scientific phenomena, such as chemical reactions, biological processes, and physical experiments, allowing them to visualize and manipulate complex concepts in a three-dimensional space (Ibrahim, 2024). This interactive approach not only increases student engagement but also improves comprehension by bridging the gap between theoretical knowledge and practical application. Moreover, AR-based learning can accommodate different learning styles, offering a more inclusive educational environment. Despite its promise, challenges such as high costs of AR devices, limited technical expertise, and inconsistent internet connectivity hinder its widespread adoption in Federal College of Education. This study aims to investigate the effectiveness of AR in teaching basic sciences, assess its impact on student learning outcomes, and identify barriers to its successful implementation (Chinaza, 2023).

Statement of the problem
At Federal College of Education, Kano, the teaching of basic sciences is largely reliant on conventional methods that often result in passive learning and low student engagement. Textbook-based instruction and two-dimensional diagrams do not adequately represent the dynamic nature of scientific phenomena, leading to gaps in understanding and practical application. Although AR offers a promising solution by providing immersive, interactive experiences, its implementation is hampered by several challenges. High initial costs for AR hardware and software, a lack of technical training for educators, and inadequate digital infrastructure are major barriers to the adoption of AR in the classroom. Additionally, issues such as software compatibility and inconsistent network performance further limit the effectiveness of AR-based teaching. These challenges result in a situation where the potential benefits of AR remain underutilized, and students do not receive the enhanced learning experience that modern technology can offer. This study seeks to evaluate the impact of AR on teaching basic sciences, identify the technical and operational obstacles to its adoption, and propose strategies to optimize its integration into the educational process (Ibrahim, 2024; Adeola, 2023).

Objectives of the study

  1. To evaluate the effectiveness of AR in enhancing the learning of basic science concepts.

  2. To identify technical and infrastructural challenges in implementing AR in classrooms.

  3. To propose strategies for optimizing AR integration in basic science education.

Research questions

  1. How does AR improve student understanding and engagement in basic sciences?

  2. What are the primary technical challenges in AR adoption?

  3. How can the implementation of AR be optimized for effective teaching?

Significance of the study
This study is significant as it explores the transformative potential of AR in basic science education, providing recommendations to enhance learning outcomes and bridge the digital divide in educational technology at Federal College of Education, Kano (Adeola, 2023; Ibrahim, 2024).

Scope and limitations of the study
The study is limited to the use of AR for teaching basic sciences at Federal College of Education, Kano. Limitations include high hardware costs, network issues, and varying teacher technical proficiency.

Definitions of terms

  • Augmented Reality (AR): A technology that overlays digital information onto the real-world environment.

  • Basic Sciences: Fundamental scientific subjects such as physics, chemistry, and biology.

  • Interactive Learning: A method that involves active student participation through digital engagement.





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